It's Our World
Build a fortress, send settlers out to scavenge, and hold the line when the hordes come at night.
Steam page coming soon
The world has fallen. Now it is ours.
You command a small band of survivors on a zombie-infested island. Turn a mobile headquarters into a fortress, send your settlers out to scavenge – and make sure the walls hold when night falls.
Real-time base-building strategy on a zombie-infested island, with vehicles, air strikes and an infection you have to contain.
Features
- BuildWalls, gates, towers, workshops, a lab and a quarantine station. Your settlers gather, build, heal and fight on their own – you decide where and with what.
- ScavengeSearch houses and wrecked vehicles, carry the loot home and take back the town building by building. Every trip outside the walls is a risk.
- HoldThe hordes grow every night. Several zombie types, bosses, day and night, weather – and refugees who may already be infected.
- Fight backDrive, refuel and repair vehicles. Call in helicopters and air strikes when the wall is about to break.
Screenshots




Preliminary images from a rough cut. Final screenshots follow with the Steam page.
Roadmap
- 2026Playable prototype: base building, scavenging, hordes, vehicles
- Winter 2026Steam page goes live – wishlist opens
- approx. Feb 1, 2027Free public demo on Steam
- Feb 22 – Mar 1, 2027Steam Next Fest
- 2027Early Access
A game by Daniel Gaming Studio · Press: Press kit · press@danielmoroglu.dev